
For the Special Edition, this file is called CreationKit.ini. The SkyrimEditor.ini file, referred to in several of the notes below, can be found in the main Skyrim game folder, usually at C:Program FilesSteamsteamappscommonSkyrim.The in-game values are used in preference to CK values when there is a discrepancy between the two (see the style guide). In practice however this is no problem for most cases, since either the race stored in the NPC_ form matches the race of the template, or at least the stat offset is the same.Īll of these cases have been verified, for example, by examining statistics in game using the Console. In game, the offset provided by the race of the template is used, as can be verified via console. An example for this is the Unbound Dremora. The CK will use the wrong offset for stats like health, if the race is changed by a template.A consequence of this are cases of one-off errors of potion gold values in the CK compared to in-game values. For example, on multiple-effect spell costs, the CK floors each individual effect and then sums them, whereas in-game, the full-precision values are summed, and then the total is floored. Even when the CK does display auto-calculated values, it does not always round those values the same way as is done in-game.The gold values of enchanted items as shown in the CK do not include the value added by the enchantment.This generally occurs because the data is overridden by automatically calculated values. However, there are a limited number of cases where the data visible in the CK is not accurate, i.e., it does not correspond to the values visible in game when using the Console.
